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Soundcraft Guide to Mixing Chapter 4 - 2 - Mixer outputs
The Soundcraft Guide to Mixing explains for users what a sound mixer is, and how to use it to mix live (or recorded) music. This section looks at what connects to the mixer outputs.
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Soundcraft Guide to Mixing Chapter 1 - 2 - Mixer Controls
The second chapter in Soundcraft's acclaimed Guide to Mixing tutorial, available on DVD. This chapter deals with the layout of the controls on an audio mixer.
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Soundcraft Guide to Mixing Chapter 4 - 4 - Using EQ
The Soundcraft Guide to Mixing explains for users what a sound mixer is, and how to use it to mix live (or recorded) music. How to use EQ is covered in this chapter.
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Soundcraft Guide to Mixing Chapter 4 - 5 - Using FX
The Soundcraft Guide to Mixing explains for users what a sound mixer is, and how to use it to mix live (or recorded) music. Here, we look at using effects processors.
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Soundcraft Guide to Mixing Chapter 5 - 2 - Connections
The Soundcraft Guide to Mixing explains for users what a sound mixer is, and how to use it to mix live (or recorded) music. Connections
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Soundcraft Guide to Mixing Chapter 5 - 3 Setting the mix
The Soundcraft Guide to Mixing explains for users what a sound mixer is, and how to use it to mix live (or recorded) music. Now we're working on the full mix.
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Soundcraft Guide to Mixing Chapter 3 - 1 - Masters
The Soundcraft Guide to Mixing explains for users what a sound mixer is, and how to use it to mix live (or recorded) music. Here we look at the mixers Master section.
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Soundcraft Guide To Mixing Chapter 5 -1 Microphones
This section of the popular Guide to mixing talks about microphones
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Soundcraft Guide to Mixing Chapter 4 - 1 - Connecting equipment
The Soundcraft Guide to Mixing explains for users what a sound mixer is, and how to use it to mix live (or recorded) music. This chapter talks about connecting equipment to your mixer.
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Soundcraft Guide to Mixing Chapter 4 - 6 - Signal Processing
The Soundcraft Guide to Mixing explains for users what a sound mixer is, and how to use it to mix live (or recorded) music. Let's look at signal processing.
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